While visually nice to look at it's held back by the sheer amount of grinding you need to do just to get anything done. Could definitely use some tweaks on the amount of bones per human or something like that, just to make it easier to progress.
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While visually nice to look at it's held back by the sheer amount of grinding you need to do just to get anything done. Could definitely use some tweaks on the amount of bones per human or something like that, just to make it easier to progress.
Yeah, this is the difficult thing between making it too hard or too easy. Originally you could upgrade the bones collected all the way up to 5 bones per kill, but this made everything really cheap (i.e. too easy). The obvious solution to that is to then make other things more expensive, but does that not then make the extra bones redundant? Harder than it looks!
Love how this is coming so far, but I wish there was a way to more easily tell what each status effect and buff did. Maybe add that in a menu, or let the mouse work to mouse over things for that?
The fight lasts a bit too long, which makes it very punishing if you fail near the end, but otherwise it's a fun little game.
Is that Hitman III lethal poison vial
Yeah it's kind of a mix between that and the Lethal Pills item you get by completing Classic challenges. Still needs more of its own flavor. 😅
Aurora Borealis?! At this time of year, at this time of day, in this part of the internet, localized entirely within your artwork?
Shouldn't this be rated T?
Broski who enjoys to make and view art. I'm an aspiring storyboardist, and a Metal Gear fanboy.
Age 22, Male
Artist
Mother Base
Joined on 12/3/18